Angel Eyes

 

I created the world of Angel Eyes to explore how a multi-format workflow could be used to create a truley unique motion comic experience while also feeding AR & print/digital media outputs working with world leading comic creators Andy Lanning & Ant Williams & award winning animators & game engine developers Dan Stankowski & Stephen Stephenson.

 

The workflow used for this project was an evolution of the workflow developed for Looking at the Moon but with a heavier focus on the creative story telling & a specific focus on integrating the laungue of panel based story telling inherent to comic books with the animation style developed for the VR & 16x9 versions of the story.

 

Concept Art & Designs

Covers & Pages

As part of the VR UI/UX, dynamic cover pages were created (these can also serve as AR elements as needed). To bring these to life a number of talented artists were commisioned, each bringing their own style and interpritation to the project.

Final Products

Over a two year period ANGEL EYES came to life in VR (Avalaible on SideQuest here: https://sidequestvr.com/app/18377/angel-eyes-vr-graphic-novel ) & in print format.

 

Full Production Credits

Created & Scripted: Matt McCartney

Creative Director & Script: Andy Lanning

Art Direction & Art: Ant Williams

Technical Director: Dan Stankowski

Unity Animator: Stephen Stephenson

Production Support: Richard Stegmann

Original Score: Tom Howe

Sound Design: Mustafa Bal

Colouring: Steve Canon

Lettering: Rob Jones

Cover Art: Ant Williams, Andy Lanning, Steve Canon, Gary Erskine, Rory Donald, Jay Gunn, Sonia Leong, Johanna Ost, Dave Kendall, Anna Readman

Publisher: Mad Robot Comics (Matt Hardy)

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