I created the world of Angel Eyes to explore how a multi-format workflow could be used to create a truley unique motion comic experience while also feeding AR & print/digital media outputs working with world leading comic creators Andy Lanning & Ant Williams & award winning animators & game engine developers Dan Stankowski & Stephen Stephenson.
The workflow used for this project was an evolution of the workflow developed for Looking at the Moon but with a heavier focus on the creative story telling & a specific focus on integrating the laungue of panel based story telling inherent to comic books with the animation style developed for the VR & 16x9 versions of the story.
As part of the VR UI/UX, dynamic cover pages were created (these can also serve as AR elements as needed). To bring these to life a number of talented artists were commisioned, each bringing their own style and interpritation to the project.
Over a two year period ANGEL EYES came to life in VR (Avalaible on SideQuest here: https://sidequestvr.com/app/18377/angel-eyes-vr-graphic-novel ) & in print format.
Created & Scripted: Matt McCartney
Creative Director & Script: Andy Lanning
Art Direction & Art: Ant Williams
Technical Director: Dan Stankowski
Unity Animator: Stephen Stephenson
Production Support: Richard Stegmann
Original Score: Tom Howe
Sound Design: Mustafa Bal
Colouring: Steve Canon
Lettering: Rob Jones
Cover Art: Ant Williams, Andy Lanning, Steve Canon, Gary Erskine, Rory Donald, Jay Gunn, Sonia Leong, Johanna Ost, Dave Kendall, Anna Readman
Publisher: Mad Robot Comics (Matt Hardy)