Sky Worlds
Sky Worlds was a VR product developed in Unity specifically for the Oculus Quest 2 headset. The core focus of the product was to elevate the live sports, cinematic & linear channel viewing experence, with a major focus on innovation & pushing the boundries of 3D data representation, multi-stream syncronisation, spatial environment design & interactive, shared viewing.
As Head of Studio I was responsable for setting the vision and strategy for metaverse engegement & product development & delivering the overall media capture, networking, backend platform & client design. Managing internal technical, creative & production teams, negotiating & onboarded longterm tenichal & rights holder partners to deliver a ground breacking viewing experinece, which was nominated for a Digital Sports Broadcast Award in 2021.